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windows_audio_with_nvidia_shadowplay [2016/12/29 16:37] walkeradminwindows_audio_with_nvidia_shadowplay [2023/03/09 22:35] (current) – external edit 127.0.0.1
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   * USB Mixer   * USB Mixer
   * TurtleBeach Headset   * TurtleBeach Headset
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 The USB Mixer is connected to the PC via USB, the USB supplies Power, and the Mixer is also a Windows USB Audio Device (so works as a soundcard in it's own right). The USB Mixer is connected to the PC via USB, the USB supplies Power, and the Mixer is also a Windows USB Audio Device (so works as a soundcard in it's own right).
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 ==== Windows Audio Settings ==== ==== Windows Audio Settings ====
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 +==== TeamSpeak Settings ===== 
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 +Finally we can configure the TeamSpeak Settings. Run TeamSpeak and Select the <color red>Settings</color> then <color red>Options</color> page. 
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 +First set the Capture Panel. From here Set the Capture Device to the Microphone (Turtle Beach Z22 in my case) 
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 +{{:teamspeak001.jpg?500|}} 
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 +Now Select the Playback Panel. From here set the Playback Device (not the Main Speakers, we are avoiding using them as we don't want TeamSpeak Audio mixed with the main audio) so for me this is the Turtle Beach Z22 Speakers) 
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 +{{:teamspeak002.jpg?500|}} 
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 +That's it, you should now be able to make ShadowPlay recordings without recording TeamSpeak. 
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 +<color Red>NOTE</color> Anyone using in-game chat will still be recorded, there is no way to separate this audio. Just mute in game players if they are not wanted. 
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windows_audio_with_nvidia_shadowplay.1483029420.txt.gz · Last modified: 2023/03/09 22:35 (external edit)