windows_audio_with_nvidia_shadowplay
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windows_audio_with_nvidia_shadowplay [2016/12/29 16:33] – walkeradmin | windows_audio_with_nvidia_shadowplay [2023/03/09 22:35] (current) – external edit 127.0.0.1 | ||
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* USB Mixer | * USB Mixer | ||
* TurtleBeach Headset | * TurtleBeach Headset | ||
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The USB Mixer is connected to the PC via USB, the USB supplies Power, and the Mixer is also a Windows USB Audio Device (so works as a soundcard in it's own right). | The USB Mixer is connected to the PC via USB, the USB supplies Power, and the Mixer is also a Windows USB Audio Device (so works as a soundcard in it's own right). | ||
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==== Windows Audio Settings ==== | ==== Windows Audio Settings ==== | ||
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For the <color red> | For the <color red> | ||
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+ | ==== GeForce Experience Settings ==== | ||
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+ | ShadowPlay is controlled via the GeForce Experience Application (Alt-Z to invoke) | ||
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+ | Start GeForce Experience (Alt-Z) | ||
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+ | Select the Microphone Icon and then Select Customise. | ||
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+ | Now under the ' | ||
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+ | ==== TeamSpeak Settings ===== | ||
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+ | Finally we can configure the TeamSpeak Settings. Run TeamSpeak and Select the <color red> | ||
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+ | First set the Capture Panel. From here Set the Capture Device to the Microphone (Turtle Beach Z22 in my case) | ||
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+ | Now Select the Playback Panel. From here set the Playback Device (not the Main Speakers, we are avoiding using them as we don't want TeamSpeak Audio mixed with the main audio) so for me this is the Turtle Beach Z22 Speakers) | ||
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+ | That's it, you should now be able to make ShadowPlay recordings without recording TeamSpeak. | ||
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+ | <color Red> | ||
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windows_audio_with_nvidia_shadowplay.1483029192.txt.gz · Last modified: 2023/03/09 22:35 (external edit)